
The Corroding state will eat away at its armor plating, making its other weak spots easier to hit. Do your best to keep the Grimhorn in the Corroding State in between other attacks. It’s best to start out with enough Acid damage to trigger the Corroding state.

This gets you out of the way while you deal some damage. When the fight starts, use the Grapple Point on one of the nearby pillars to climb up and out of the way. Image: Guerrilla Games/Sony Interactive Entertainment via Polygon Check out your Outfits and Meshes for something with good protection against Fire. You can also tell from the entry that the Grimhorn is going to hit you with a lot of Fire attacks. The Cluster Launchers on its hips are tagged Detachable, Attack Removal, and Useable Weapon - if you shoot it off, you can pick it up and use it against the Grimhorn as a Heavy Weapon.The Blaze Sacs on its back are tagged Explosive and Attack Removal - this means shooting them with Fire damage will cause them to explode and deal huge amounts of damage, as well as remove another Fire attack.The Horns on its head are tagged as Detachable and Attack Removal - this means shooting the horns off will remove its Fire attack.We’ve included the entire Machine Catalogue entry above, but there are only a few things you should focus on: Rappel Down to the floor and Override the Network Uplink off to your left.įirst thing, scan the Grimhorn with your Focus. The next room is where you’ll be having a boss fight in a minute.Override the Cauldron Door to pass through. Go through the door behind you and follow the hall to another door.

Override the Network Uplink 4 Image: Guerrilla Games/Sony Interactive Entertainment via Polygon Take a right and go Override the Network Uplink.Glide from there down to the lit up platform below you. Turn right and you’ll find another beam.Ride it until it passes through a shield.Balance along that until you can jump to the metal carriers. At the top, look for a beam sticking out from the platform.Climb up the vent (louvers?) to your left, and keep following the yellow handholds up.Use your Shieldwing to glide to the other side. Follow the path until you come to a gap above a lava floor. Head down through the door you open to the right.Shoot the gears on the two pillars, and then climb up and across them.Backtrack around to retrieve the crate and pull it back to the floor switch under the fractured panel. Grab the crate inside and push it through the force field to the right.Shoot the fractured panel above you and climb through.At the top, follow the path to the left.Lock the gears on the next two pillars the same way and climb to the top. Zo will stand on the floor panel for you to start the gears rotating again.

When it is lit, shoot it with an arrow to lock the gear into place.

This will start rotating sections of the nearby pillars. Keep right and stand on the triangular panel on the floor - it’ll light up when you step onto it.We’ll pick up our walkthrough of “The Dying Lands” and Repair Bay: Tau right after you Override the Door. After that, you’ll arrive at the Sacred Cave - which is actually Repair Bay: Tau. From there, she’ll lead you through an attack by Rebels and their Machines. Horizon Forbidden West Repair Bay: Tau walkthroughĪfter you complete the Main Quest “Death’s Door,” you’ll end up in Plainsong where you’ll meet Zo. Horizon Forbidden West Repair Bay: Tau walkthrough.Once you defeat that Cauldon’s Machine protector(s), you’ll override the core and get the ability to control some machines. In this Horizon Forbidden West Repair Bay: Tau guide, we’ll walk you through completing the first Cauldron, which is part of the Main Quest “The Dying Lands.”Ĭauldrons (and this Repair Bay) require you to navigate a dungeon-like facility to find a Core.
